Showing posts with label RTS. Show all posts
Showing posts with label RTS. Show all posts

Tuesday, 7 January 2014

Medieval 2 Total War

After having played Rome 2 and Shogun 2 on Steam, both of which have made me incredibly annoyed with the games and also with Steam because of their lack of ability to read my main graphics card on my laptop, I have come back to the game that got me in to the Total War series.


Medieval 2 felt like it was an amazingly huge game when I first started playing it, that may be because it allows you to play as one of a number of countries during this era of western history from Britain, down past France and Spain to the top of Africa, across to Jerusalem and up to Russia, which constitutes the entire map.

So, when you first start you get to choose from a small subsection of the countries, after having completed a short campaign and finishing the objectives (Or a long campaign if you want to play as a starting nation) you can go through again and choose who you want to play as, almost to the extent where it feels a bit like FIFA where you can play as a 1st division team and try and get in to the premiership.

Ruling your kingdom is relatively streamlined, there are a few bits of micromanagement, for example you need to do taxes and the like, but only if you have a general in the city who can rule as a duke/baron, but if you don't then it will just go to auto tax unless you change it, which is nice because it allows you to just focus on building your empire or building your army, if that's your thing.

Moving on from the army, we can navigate directly to the combat, which actually functions like a real battlefield and army manager and simulator, for example, if the battlefield is covered in snow then your troops will get cold, move slower and the like, if it begins to rain then you will not be able to use archers as effectively and so on, which makes choosing the correct battlefield and correct weather to attack just as important as choosing the right troops.

This means that you can use the environment to your advantage, like positioning your archers on top of a hill whilst your enemies try and climb it whilst your light cavalry attacks from the flanks, which feels incredibly satisfying when done correctly.

Your troops also get tired, for example sending a unit of dismounted feudal knights running and screaming in to close combat like football hooligans on a night out might sound like the best form of attack, but you have to make sure that you haven't left too big a distance between you and the enemy so your men aren't shattered by the time they close the distance and hit like pensioners on sedatives.

Now, I understand that some people might prefer to do a campaign as the Romans, or the Oda clan from Rome or Shogun respectively, but to be fair, those 2 games have annoyed me, and secondly I am a big fan of medieval Europe, massively so, which is why, regardless of how long it has been since I last played it, I can slip back in to Medieval 2 and play as someone like Portugal easily, almost like slipping on a pair of comfortable shoes.

However, to the bad parts.

I hate the religion part of the game....that might just be a personal quibble but it's a pretty big one, but it can develop a major thing for you if you become excommunicated by the Vatican or have a jihad placed upon you, especially if you have a lot of generals who view being pious as a disease that needs to be destroyed. 

The AI from the enemy can be at times a little dim, I.E. sending a unit of horsemen around the flank and hitting the enemy in the rear can be amazing, but only if the AI picks up that it is having it's face torn off and responds accordingly, not standing around picking it's noise as my horsemen smash them in their faces with maces.

But those are the two small niggles that I have for an altogether fantastic title that I have been playing for years and will continue to.

Pros and cons:

Pro's
-Fantastic Battle System
-Great management system for your empire
-Moving around the map without actually doing anything can be a pleasure due to the gorgeous map
-The TBS part where you move around the map has FOW, which is really nice to have.

Con's

-I hate the religion system because I hate religion in general, but that's just me, I want to walk around a kick someone's teeth in without worrying if they have been invited to afternoon tiffin at the Pope's gaffe.
-AI can be thick on occasion.

Saturday, 13 October 2012

Starcraft 2: Wings of Liberty

One of the first games I ever played on the computer (Windows 95 feels like a lifetime ago) was Warcraft 2 Battlenet edition, (something that my parents were slightly pissed off with at the time) Warcraft 2 was a fanastic game, and was probably the reason I got into real time strategy games so much....that and I developed the train of thought to make people do things for me because I know best.


Starcraft 2 is a realtime strategy game in a similar vein to Command and Conquer and Warcraft (Well warcraft is a Blizzard game what do you expect?), which means that your role is that of a general, emperor or angry man with good people skills.

In the story campaign for Wings of Liberity you take the position of Jim Raynor, leader of Raynor's Raiders, a group of freedom fighters who are trying to usurp the leader of the Terran empire, I like to think of them like the Browncoats from Firefly for about 2 minutes, and then I get misty eyed.

So, the controls are fairly simple for any command and conquer or warcraft veteran, you can move the camera using camera using the W.A.S.D. keys, or moving the mouse cursor to the side of the screen, hotkeys take a while to get used to because of the different buildings and soldiers you get and you can zoom in to see the action up close and personal.

Starcraft feels very polished and well developed and all 3 races are well balanced and each has their own unique playing style (see ZERG RUSH!) each with its own personality and little details I.E. the mech drivers who look like metal heads and sound like Arnie.

The Campaign takes place years after the original Starcraft, with the Zerg disappearing into relative obscurity and the Protoss doing their own thing which leaves Raynor to try and overthrow Arcturus Mensk because of their belief that the Dominion is just as bad as the old government that they helped overthrow, pretty much 'meet the new boss, same as the old boss'.
You play as Jim Raynor.
This hunk of manliness
Kerrigan makes her reappearance as the Queen of Blades for the Zerg during one of the early missions which leades Raynor to try and kill her because of what she has done, and you also get to see into Raynor's personality in terms of how he has reacted to all the things that have happened in the first starcraft and all the resulting occurances.

That is to say: Badly.

There isn't much I can say about the plot that won't contain spoilers, but it is a very worthwhile game and will undoubtedly give RTS fans hours of joy playing, I know I always end up coming back to it when I'm on the train or have some free time.

Although having to make a Battlenet username and password as soon as you install the game and having to tell the game that you want to play on your own without the internet on does get tedious after a while if you're like me and don't really like human beings

Final Statement Reviews

Pros
-Very slick and streamlined control system and interface
-The graphics are very nice even on lower settings.
-Very good characters and above average storyline

Cons
-Battlenet pisses me off
-Levels can get samey, but that can be said of any RTS game
-Some characters can be a little over the top 
-BATTLENET!!!!

If you liked this game you might also like

Command and Conquer, pick one any one, personally I recommend Red Alert 2
Warcraft 3
Sins of a Solar Empire

Tuesday, 9 October 2012

Sins of a Solar Empire

I have been a huge Real Time Strategy fan since I played Command and Conquer : Red Alert Retaliation on the Playstation 1....which any gaming enthusiast can tell you was far too long ago to remember, since then however I have changed to games like Company of Heroes, the Dawn of War franchise, Medieval 2 total war and Sins of a Solar empire to name just a few.

Sins of a Solar Empire, for those who haven't played it, is a 4X RTS game, it is in the same vein as Civilisation, in that, you are tasked to; EXpand, eXplore, eXploit and eXterminate your enemies, although this particular game is a RTS set in space...which pretty much instantly makes it better in my mind, and also a fair amount quicker.

Unrivalled Scale is quite correct when looking at this game, playing multiplayer against 2 of my friends and a couple of AI players you can have multiple solar systems to travel between and fight over which took a minimum of 5 hours (And this is only because one of my friends and I decided to turn on our other friend and call it a day).

The learning curve for this game is fairly steep, but I found that the small selection of tutorials were more than adequate, and the game let me develop my own tactical thought process for this game instead of trying to do a sort of crash course in strategic theory which would have left most players confused.

Very, VERY steep learning curve in this game.

In most 4X games graphical quality takes a back seat to gameplay, and this is no exception to that general rule, though that doesn't mean that this is by any stretch of the imagination an Ugly game, in fact that is quite far from the truth, as the rendering on the ships and constructs are fantastic, as is the designs of the suns or planets which all have little details that you wouldn't expect from many games.

Due to the expansive nature and extreme size of maps in this game, the use of strategy and tactics is key, I once split my armada in half before sending them to 2 different planets, both of which joined by interspace 'motorway' to a planet I wanted to attack, I chose both fleets and told them to attack as one, allowing me to make a strategic outflanking manoeuvre.

There really isn't much of a story for this game, it feels more like the old Battlefield games, in fact in Sins of a Solar Empire, there isn't actually a story mode, the story can be summed up as 'They all hate each other for arbitrary reasons.'

Final Review

Pros
-Massive Maps
-Allows easy use of tactics
-Great Multiplayer combat

Cons
-No story mode
-Steep Learning Curve
-Give yourself about a day to play a game of this because you will spend shit loads of time on one map without realising

If you enjoy this you may also enjoy- 

-Galactic Civilisation 2
-Dawn of War
-Starcraft 2
-Civilisation 4