Monday, 2 February 2015

Wasteland 2

Welcome children! It is I! Your lord and master! Here to guide you through the dregs and detritus that has been spewed out on to the internet and in to our shops, things that make us feel that all hope for originality and inventiveness has been lost to the Warp.... But fear not! I bring glad tidings for I am filled with glorious purpose!

In all honesty I've been away doing many things that meant that a few things suffered in response to that, so I'm back! Permanently I hope as I will be doing a review every two weeks, but I am going to start with Wasteland 2, a game I picked up because it had a giant mecha scorpion on the Steam page.

I did not say that in jest.

First of all, when I started Wasteland 2, I had just come off a Fallout (Original top down view game) binge, which might be why I liked this game so much, that and this game is one of those titles that I am probably going to be spending a lot of time on.

So when you begin Wasteland 2, you can either pick from a group of characters that have been pre-made, or you can create your own characters, the latter of which is what I chose to do in this game, mainly because I liked the idea of my 70 year old primary school teacher Mrs Mullins beating a man to death with her bare hands.

Now! With Mrs Mullins and her group of hoodlums ready I began! And promptly watched a cut-scene of a man being buried. 

Usually I hate watching cut-scenes in games, mainly because it sounds like a group of amateur dramatics students trying to do a rendition of Othello, but this one actually went quite well, mainly because I was impressed that people still put live action cut-scene's in games.....and the speaker had a voice like golden syrup.

Wasteland 2 is a CRPG in the old style of CRPG games, meaning that not everything that you touch in this game is going to end well, like when I touched a can and a goat head butted Mrs Mullins, so remember that.

Having left Fucknuckle the goat and his hoard of hairy minions behind I emerged blinking in to the outside world and began walking to my first point of interest.

The outside world in Wasteland 2 is mean and nasty, and if you begin walking stock up on water and remember where all of the oasis' are otherwise you will die a horrible death. However, the map that you are wandering through is genuinely beautiful in it's own way.

Also there are radiation spots that are in the map, so I'd recommend avoiding them.

The combat is nicely fluid and works very well, it feels somewhat like a mixture of Company of Heroes and X-COM so you have to move your troops around to flank the enemy and try to avoid eating a bullet or twenty as they try to do the same.

The conversation window feels very reminiscent of Fallout which is always a good thing, you can type your own questions down which is always appreciated because it adds that level of immersion as far as I am concerned.

I can't really say more without delving in to how good and seamless the storyline is, because I want to keep spoilers out of this, and I want you to play this game and say what you think about it.

Pro's:

-Seamless Combat
-Dialogue tree's are nicely done and well voice acted
-Feels a lot like Fallout 1 and 2
-The AI keeps you on your toes.

Con's:

-Voice acting whilst good can be a bit over the top.
-If missing targets in X-COM annoys you then this will also annoy you.

Other games similar to this that you may like.

-X-COM
-Banner Saga.

Saturday, 11 October 2014

Project Zomboid- First Look on an Early Access Game.

Hello weary traveller! Pull up a hand made seat and a warm can of beans as I proceed to tell you about the indie game that has gripped me like that bad case of food poisoning I got that one week in Uni that had me walling off the bathroom rather than clean it.


Welcome to Knox County! And Knox County is fucked.

Ever wanted to play a game where if you make an error in judgement, don't eat often enough or get cocky then the game is going to beat you to your knees and laugh at you whilst you spit out gobs of blood and bits of skin? Well here is Project Zomboid, the newest installment of "If you fuck up, you'll know about it."

When you make your character in Project Zomboid you have nothing but the clothes on your back, and you actually have less than that if you chose the handyman specialisation in the character creation screen, where you will be topless, not the best choice for the zombie apocalypse.

First off, you choose your map, the place where you will inevitably die, then you create the character who you will inevitably die as, choosing Male, Female, skin tone, weight, job, extra skills and most importantly - beard.

Then you wake up in the map somewhere and shit goes downhill from there.

First things first, there is no map, no HUD circle in the corner to tell you where you are, no you have to remember how you got to where you are going and how you are going to find your way back to your safe house before some undead bastard uses your skull for the Sunday league bowling tournament.

Secondly you are going to need to find a bag! Because you can only carry so many cans of beans and baseball bats before you get weighed down so any fucker can sneak up behind you and nibble on your neck...and not in the good way.

And then you are off! In to the wilderness of Knox County! Oh wait did you use a gun? Good luck mate, I'll time you to see how long you last after firing the first bullet....And you ran? You are just going to make them hungrier and angrier.

Zomboid is a game about tough love, there is a tutorial as soon as you open the game and you can call it up at any time. But when the first group of deadites come shambling through the door to your safe house lets see how well you remember to not run before using that bat to cave their skulls in, so you can save on stamina.

Now then, it should be a couple of days after you have first emerged blinking from the static caravan you spawned in and it's time to start reinforcing your safe house, time to go in to town and find equipment and tools if you haven't found them in the houses you've looted in the area...oh and be careful about smashing windows, some places have burglar alarms still on.

So then...Now that we have a little time now that you know what the difference is between your arse and your elbow, let's talk more about what you can do in Project Zomboid, starting with looting an entire house from top to bottom, using a hammer and nails together with planks to board up windows and doors, cook, farm, hunt.

Admittedly to get some of the necessary items for this you are going to have to go in to town, which is about as good as it sounds when used in the context of Zombie Survival game, because you are going to need things like a Fire Axe, seeds, a trowel and things that you probably won't have access to in your current location.

Electrical systems and Water systems will shut off after a random portion of time (You can decide on this time in Sandbox mode, along with what type of zombie you will be surviving against,) so your food will go rotten, and you won't be able to use the oven, microwave or fridge to cook or store food, so perishable foods are less than useful at that point...and you will have to learn how to make a fire outdoors.

So let's see what I have covered: If you run you'll get killed, if you use loud weaponry without checking your surroundings and having lots of ammo you'll get killed....eat bad food? Killed....Don't fortify your safe house? Dead...Don't take enough weapons to adjust for weapon degradation? Whoops!.....Don't check your surrounding before entering or exiting a place? Zombie food...

Well, aside from it being an early access game, there isn't much more to say about this game...other than I have spent over 110 hours playing this thing...so I would probably say that I do enjoy this game.

And in conclusion!: 

Pro's:
-I have been playing this game for over 100 hours and haven't been able to put it down for a long period of time.
-I have found this game to be incredibly tense when things start going wrong.
-It's being updated often so things are changing and there are lots of new thins being added.

Con's:
-It's in Alpha, I didn't really touch on it, but it is in Alpha, I have found a few occasions where the processor was chugging it's heart out trying to get it to work.
-Weapons degrade far quicker than I would like but that is just me.

Similar Games!:
Okay...now then, I'm trying to think of a few games like Zomboid but I can't think of any.... Well I guess you could play any zombie apocalypse game like Dead Rising and pretend it's your own character.

Friday, 3 October 2014

Shadowrun Returns

Hello and welcome children, come in to my parlor and let me tell you about a wonderful Computer Role Playing Game that had taken hours and hours of my life, leaving me as a smelly husk of a former university student.


Shadowrun Returns was a game I found on Steam some time ago, but didn't buy until I a) saw Total-biscuit's review of the game on YouTube, and B) I only bought it after climbing out of my X-COM dungeon because I was enthralled by the damn game so much that I felt like I had given up cigarettes all over again.

Shadowrun Returns is a fantastic game....that is about the crux of the matter when I talk about this, in fact I struggle to find anything wrong with it or anything it lacks, especially considering there is no voice acting to have fuck up, no video to crack the immersion or wobbly camera going behind the character when they move which is fluid enough to cause sea sickness (No joke, it happened to a mate of mine, he can't watch Cloverfield for more than 30 minutes at a time.)

So let's go over the story, you are broke and living in a bedsit when you get a message from an old runner buddy who has been slotted or died from drinking himself in to an early grave, that is for you to find out, but that is only the start, seeing as though this is a CRPG in the old style like Fallout and Wasteland, you are going to be finding out a lot about this world that is trying to kill you and wear your skin as a Troll tea cosy.

The combat system is very reminiscent of X-Com, in that you are moving in turns rather than in a constant flowing clusterfuck like Dawn of War or Company of Heroes, so you get a bit more time to think about what to do before getting your people in to cover and returning fire, as opposed to freaking out clicking everyone and killing the first thing that looks at you funny.

Conversation's are quite open and you can talk to anyone who is in the area as far as I remember, so feel free to talk to the people that have been created. And damn well you should! It probably took a lot of time to make these characters and their conversations!

Now in closing, I would heartily recommend this game, in fact I can't recommend it enough, watch a Total Biscuit WTF video of it if you want to see the combat and conversation system in play because even I with my lovely words can only describe it so well.

In Summation 

Pro's:

-The story is well written.
-The combat system, whilst not perfect, feels fluid.
-the conversation system is engaging.

Con's:

-This might draw you in quickly so book a few days off work.
-The combat system can be a bit clunky, and people don't get in to cover as they should


Tuesday, 7 January 2014

Medieval 2 Total War

After having played Rome 2 and Shogun 2 on Steam, both of which have made me incredibly annoyed with the games and also with Steam because of their lack of ability to read my main graphics card on my laptop, I have come back to the game that got me in to the Total War series.


Medieval 2 felt like it was an amazingly huge game when I first started playing it, that may be because it allows you to play as one of a number of countries during this era of western history from Britain, down past France and Spain to the top of Africa, across to Jerusalem and up to Russia, which constitutes the entire map.

So, when you first start you get to choose from a small subsection of the countries, after having completed a short campaign and finishing the objectives (Or a long campaign if you want to play as a starting nation) you can go through again and choose who you want to play as, almost to the extent where it feels a bit like FIFA where you can play as a 1st division team and try and get in to the premiership.

Ruling your kingdom is relatively streamlined, there are a few bits of micromanagement, for example you need to do taxes and the like, but only if you have a general in the city who can rule as a duke/baron, but if you don't then it will just go to auto tax unless you change it, which is nice because it allows you to just focus on building your empire or building your army, if that's your thing.

Moving on from the army, we can navigate directly to the combat, which actually functions like a real battlefield and army manager and simulator, for example, if the battlefield is covered in snow then your troops will get cold, move slower and the like, if it begins to rain then you will not be able to use archers as effectively and so on, which makes choosing the correct battlefield and correct weather to attack just as important as choosing the right troops.

This means that you can use the environment to your advantage, like positioning your archers on top of a hill whilst your enemies try and climb it whilst your light cavalry attacks from the flanks, which feels incredibly satisfying when done correctly.

Your troops also get tired, for example sending a unit of dismounted feudal knights running and screaming in to close combat like football hooligans on a night out might sound like the best form of attack, but you have to make sure that you haven't left too big a distance between you and the enemy so your men aren't shattered by the time they close the distance and hit like pensioners on sedatives.

Now, I understand that some people might prefer to do a campaign as the Romans, or the Oda clan from Rome or Shogun respectively, but to be fair, those 2 games have annoyed me, and secondly I am a big fan of medieval Europe, massively so, which is why, regardless of how long it has been since I last played it, I can slip back in to Medieval 2 and play as someone like Portugal easily, almost like slipping on a pair of comfortable shoes.

However, to the bad parts.

I hate the religion part of the game....that might just be a personal quibble but it's a pretty big one, but it can develop a major thing for you if you become excommunicated by the Vatican or have a jihad placed upon you, especially if you have a lot of generals who view being pious as a disease that needs to be destroyed. 

The AI from the enemy can be at times a little dim, I.E. sending a unit of horsemen around the flank and hitting the enemy in the rear can be amazing, but only if the AI picks up that it is having it's face torn off and responds accordingly, not standing around picking it's noise as my horsemen smash them in their faces with maces.

But those are the two small niggles that I have for an altogether fantastic title that I have been playing for years and will continue to.

Pros and cons:

Pro's
-Fantastic Battle System
-Great management system for your empire
-Moving around the map without actually doing anything can be a pleasure due to the gorgeous map
-The TBS part where you move around the map has FOW, which is really nice to have.

Con's

-I hate the religion system because I hate religion in general, but that's just me, I want to walk around a kick someone's teeth in without worrying if they have been invited to afternoon tiffin at the Pope's gaffe.
-AI can be thick on occasion.

Saturday, 17 August 2013

Dredd

Harken to me peons and peasants, it is I, your God and master who has returned from the perils of the warp to lead you further as your God-Emperor, further in to this great and terrible time we call the future.

*Ahem*, now that I have that out of the way, here's my review on Judge Dredd.


Now then, if you haven't seen this film yet, you and I are going to fall out very fucking quickly, because I like this film, this film brought me out of the depressing haze of Iron Man 3 and certain sections of The Avengers (Yes it was a pretty good film, but if you try and tell me that S.H.I.E.L.D.  Was accurately depicted there then I am going to come around to your house and piss behind your sofa and put piri piri sauce on your toilet seat.)

So then, in this film we step in to the bullet ridden boots and pipe dented helmet of Judge Dredd in Mega City-One, whilst on a regular day in the job.

Before I go any further in to this review I want to tell people who are die-hard Dredd fans that they may not like this, but I liked this because of some of the slight differences between this Dredd-U and the regular Dredd-U, because it actually makes the city of Mega City-One feel more dilapidated and getting fucked up.

First of all, there is no Psy-division in this universe, Judge Anderson is pretty much a fuck up of a judge who is being given her last chance at becoming one because she is the most powerful psychic in the city and the chief judges have decided that they need her.....not sure why, the use of say for example Judge Rico (The clone of Dredd not his Brother), might have been a little bit better and would have made it a little more exciting.

Now then, Peach Trees is a self contained city come sky scraper which is being controlled by Ma-Ma and her gang, when she kills 3 people who were selling drugs on her turf she skins them alive and throws them over the balcony using Slo-Mo (I'll come back to that later), whereupon Aderson chooses that they go there and begin her testing.

From there things go from relatively alright from a judge's point of view to worse, to fucked over a bramble patch when the entirety of the city decends upon them like vultures upon a carcass, or rugby fans at the pub.

The technical aspects of this film and camera aspects of this piece are absolutely beautiful, and that is me being genuinely serious, the use of Slo-Mo is something that I have been wanting to see something similar to in a film for some time, the scene slows down, the colours become so much more vivid and even when a bullet slaps through someones' cranium it looks genuinley balletic.

Ma-Ma is quite a good villain, and is someone that I enjoyed watching just to see what she would do next to try and kill the judges, and the use of an old plot point from the Judge Dredd comics was a really nice twist I can imagine that some people who don't read comic's or Dredd were surprised to see that.

Overall I think that this film was an awful lot better than the Sly Stallone one, but I think that trapping my bollocks in a vice would be better than that.

Points of Good :

-Dredd doesn't take off his helmet 
-The difference in aesthetics of the costumes looks a lot better than the regular Dredd uniform.
-The Lawgiver handgun actually looks a lot more brutal and intimidating than the original Lawgiver, but also looks like it could work in reality compared to the Mk 2.


Points of Bad :
-Lawmaster looks a tad stupid compared to the comic version.
-I don't like Olivia Thrilby's acting in this film but that might just be me.
-Would have been good if they would have actually used more Judges and gone more in to the laws but hey, if you people will go out and buy the DVD's then maybe we can get a sequel out of this.

Sunday, 16 December 2012

Doom 3: BFG Edition

Ahhhh Doom, id software's big number from back in the 2.5D era, and one of the big games that everyone still remembers...well if you weren't a spod when everyone else was playing this masterpiece, and now id has brought out the BFG edition to make my trousers tight and my journalistic gonads churn with anticipation.


So then, we step back in to the very comfortable boots of the "Doomguy" to wade through the legions of demons that stand between you and the Cyberdemon....and of course there is doom 2 and 3, so yeah it's pretty good.

Okay, so then, the original Doom, Doom 2 and Doom 3, along with the expansions and also a couple of extra levels for the original 2 games to pad the game out a little...that and get you some interesting stuff for completing those levels (Xbox is what I got it for, so avatar stuff for me!)

Doom 3 now actually handles with common sense, for those amongst us who never played the original Doom 3, I refer to the fact that you couldn't use a gun and a torch at the same time, I like the fact that I can have a torch when I am shooting at a guy....though I would have enjoyed having a rifle sight aswell, but thats just me.

 So then, there isn't much that needs to be said about the original Doom games, you ran, you killed, you got to the end of the level and moved on, getting progressively bigger weapons and going up against progressively badder asses.

Doom 3 wasn't really changed either, you get the flashlight mounting on your body armour, you still can't aim down the barrel of the gun to allow for more accurate fire, but that's just a little nit pick of mine, and to be fair it doesn't really change all that much.

Pros and Cons.

Pros
-It's Doom.
-I missed old fashioned shooting games
-I can carry around more than 2 guns...which is nice

Cons.
-Oh god the pixels....

If you liked this then you might also like
-Quake
-Rage
-Most other FPS games that aren't really realistic.

Wednesday, 21 November 2012

Preview : Metro: Last Light

Metro 2033 was a fantastic game, and one of the few games I regret trading in for the cavalcade of mediocrity that was Skyrim.



And now they are releasing Metro 2034 and everyone who reads this can colour me excited, now with this trailer that was recently released I find myself wishing more and more that I could pick up my Bastard and head outside into the frozen wastes of Moscow.

I felt that Metro 2033 got a lot of undeserved stick, I found it to be extremly intruiging as a concept and as a storyline, namely due to the fact that I wasn't in America now and the story had more depth than a spoon...Also I didn't run around with people calling me "The Chosen One" or the "Lone Wanderer"....also it was Fucking DIFFICULT!

Now to my friends I am one of the few people who actually enjoys playing Dark Souls, and I love playing games which make me put more effort into them and force me to concentrate...for one thing Metro doesn't actually have a HUD system, and there is no health bar, to find out how you are doing you have to listen to your heartbeat, which adds another dynamic.

Imagine if you will, walking down a set of stairs, you get attacked, you panic unload a clip into whatever is attacking you, but not before it takes off about half of your health, and now you have to go into the bowels of a train stationin the dark, with only your helmet mounted flashlight and your Bastard assault rifle for company...all the while you can hear your own heartbeat telling you that you are injured.

As an action game it was relatively average, but with certain nice little details, though as a horror and a survival game it is right up there near the top in my opinion because it makes you think, makes you worry about yourself and above all, makes you strategise about your surroundings and how to survive by planning, something that I truly love.

I am looking forward to this game so much it's untrue, I would recommend you buy/replay Metro 2033, I am going to pick it up at some stage today or tomorrow.

Thursday, 15 November 2012

Daredevil Reborn

The first person who made me sit up and take notice of Daredevil, was Brian Michael Bendis,before that I wrote Matt Murdock as the blind man who can see, but, having read Bendis' long lasting arc of the man without fear, I was soon turned into a Daredevil Fan.

So then, Daredevil Reborn, the story which leads on from the Shadowland arc, and shows us all what Mr Matt Murdock has been up to since last we saw him, when he kicked himself in between the legs so that he could evict the unwanted tennant of the Hand.

Now then, Matt Murdock; Former Lawyer, Former Superhero and current vagrant.

If you didn't read Shadowland, the crossover comic from Marvel in 2010, I would recommend reading it now, namely for the facts of, I found it to be an interesting read and it shows that any character is fallable, and also it was quite well written and serves as the basis for Daredevil Reborn.

The story takes place some time after Shadowland, and serves as the way to get Matt Murdock from loner and vagrant, moving on from town to town without spending much time anywhere, back into the role of Daredevil, the man without fear and superhero of Hell's Kitchen.

This trade paperback reminded me alot of Green Lantern Rebirth, the Geoff Johns 6-issue mini series that DC produced to get Hal Jordan back to being a Green Lantern and away from Parallax and the Spectre, the trade paperback was alright, a lot of people didn't like it because of the fact that there wasn't a lot of action and it was mainly an introspective on Hal Jordan, and I feel that this is going to go the same way.

But, although I do like both of those story lines, and how they manage to get their respective characters back on track, I felt that Daredevil Reborn was a little bit rushed.

The overall storyline was very good, though I feel that flushing out the character of Calavera, and also making Matt Murdock's soul searching more of a character focus compared to him doing detective work.

How could they have improved the story line?

An idea that I had when I was reading this trade paperback was that you could have the entire story with Matt doing his soul searching in a leafy suburb of somewhere like...I don't know, San Diego, while he feels he is going insane because of what happened during Shadowland, with a mutant character hired by....Owl? Fisk? Putting subtle mental suggestions into Murdock's head to make him slowly go off kilter, like what happened when Mysterio tried it on with him.

This would make his mental stability and him coming back to Hells Kitchen and his mantel of Daredevil more of a definitive and long lasting ending, rather than him suddenly turning around to the blind child that "He had been running from his demons, he understood that now".

I can understand what is meant by this and why the comic went in this direction, but there was a possibility here to make a comic book trade that was more of a psychological commentary on superheros who are just normal people and even super powered individuals, this comic book could have had more of a deep and meaningful look into the psyche of Matt Murdock and how becoming Daredevil has changed his personality and his view on the world for the better or for the worse.

But that is what we have to wonder, should we be dumbing down the comic books that we read? Or should we be asking for something that has less tits and violence and has more; political intrigue, psychological depth or covers things that people don't want to necessarily think about E.G. sex slavery, prostitution etc, which I feel I am just naming arc's from Garth Ennis' Punisher MAX series and EX Machina.

I feel like I am rambling on about this but I think that we as a group of people who read this medium should have more choice in terms of the subject matters that we read, because if I want to read something that covers politics, I have to read EX Machina, if I want to look into the seedy underbelly of society, I either go out around Manchester or I read Punisher MAX, and I want for us to have more choice other than to read the same old same old.

Ultimately, I recommend Daredevil Reborn and I really enjoyed it, I just wanted to make a point that I feel is going in the comic book business at the moment, also I pretty much glossed over the artwork and I feel that I should comment on that, the cover's by Jock were fantastic as was the artwork, and they functioned really well in Daredevil and I feel that this artwork would be great for any non-powered superhero

The Pros and the Cons

Pros
-Great Artwork
-Good Storyline
-Interesting plot twists.


Cons
- I feel that Diggle missed out on something but that's me and that is in hindsight.

If you liked this you might also like.
-Green Lantern: Rebirth.
-Hellblazer: Tainted Love
-The Losers

Wednesday, 7 November 2012

Transformers: More than meets the eye Trade 1

I never watched Transformers when I was growing up, in fact the first bit of transformers I was introduced to was when someone I knew borrowed me a VHS (Fuck I feel old) of the original animated film in which Hasbro had decided to kill off most of their toy line to make way for new toys and miniatures.

Since I started reading comics I never had a thought cross my mind that went along the lines of "I think I will read a Transformers trade paperback today" namely because I never really got the appeal that the series made to people, because I was always under the impression that the only reason why the TV series was made alongside the toys was because Hasbro wanted children's money and devised the TV series and toys so that children could play with them  and act out the scenes on the screen.

What I didn't realise was that at 21 years of age I would be so enamoured over a trade paperback, one concerning the trials and tribulations of the people of Cybertron, after the war which had devastated their world, without Optimus Prime and Megatron.


When I started reading this trade paperback, I was forced to by a friend of mine when I was staying on his sofa, whilst this is not the best way to start reading a comic book, I still found the comic book to be highly engaging, darkly witty and packed with information, plot and characterisation.

 From what I have concluded, having read the trade paperback cover to cover at least 5 times, is that I like the new creative direction that James Roberts, Nick Roche and Alex Milne have taken the Transformers universe in, namely because they gave the characters in this story more personality than they have ever had, even Ultra Magnus' lack of a personality actually works like a personality.

The death of Optimus Prime, which is at the start of this trade paperback, is also very intruiging, and shows us what the other people on Cybertron think of the Autobots and the Decepticons, namely in the way that means you get a lot of political intruige and backstabbing from other characters.

The artwork in this comic series is fantastic, in fact the artist gets so much personality out of
the characters, I actually think that there is more character and personality in the faces of robots than in some human characters.

I fully recommend this comic and feel that everyone should read this because of the fact that this comic series shows that any comic series can be revived by thinking about what makes the majority of people shy away from the product that you are trying to sell to them, in this case, a convaluted mess of back history that was cut away by ditching the 2 people that made it hard to get into.

Pros and Cons for this 

Pros
-Fantastic Storytelling
-Amazing artwork
-Interesting characters with inruiging personalities and flaws
-A good way for new fans to get into Transformers.
-The comic has lots of little details in the background that you may find after reading through it again.

Cons
 -Some characters look very similar making it difficult to differentiate.
- A couple of plot points are slightly fragile, but apart from that Grade A.

If you liked this then you might also like.
-Last stand of the Wreckers (Another James Roberts trade, he was co-writer on it.)
-Ex Machina (A good trade, has a lot of political intruige and has a number of characters with believability.)
-Captain Britian and MI13 (We only got 3 trades before it got cancelled *fist shake* but stellar, great cast, personality and belivable story arcs.)

Friday, 2 November 2012

Resident Evil 6

I liked Leon S Kennedy's campaign in Resident Evil 6.

I absolutely abhore sections of the rest of the game, including the other campaigns and the writing.



So then, after the Leon S. Kennedy review that I published yesterday on this site, I decided that I should continue from there and outline my thoughts on what Resident Evil 6 did badly after the fairly decent campaign that was Leons.

First things first, the story, Leon's was very well written and actually felt like a call back to the old Resident Evil series of games (I.E. like resident evil 1,2 or 3), whereas, in Chris' campaign the story was lackluster, and was more akin to a 3rd person zombie call of duty game with dodgy dialogue and ridiculous bosses that genuinely made me laugh when I looked at them...not that I didn't do that in Leon's campaign because Capcom still cant get around the need to make everything bigger, like the ballet dinosaur.

Jake's story was a bit contrived, it was the general pastiche of "Here is character A, only he can help us to save the world!" which always makes me nauseous because of the lack of creative design that the writers for games have nowadays, that and the main bad guy who was made out to be like Nemesis from Resident Evil 3, wasn't scary in the slightest, he was just annoying, over the top and in dire need of killing off half way through to bring in something else that was hard as nails...maybe his goatee sporting brother perhaps?

Carrying on from the storyline we have characterisation, something that this game tried to do for its characters in these campaigns and failed to do, namely because people, like me, who had played Resident Evil games previous to this, understood the characters, and also what these people did.

Coming in first, Chris Redfield and his life partner Piers, Chris is a former member of the Raccoon police department S.T.A.R.S. team, but is currently working for the B.S.A.A. to put down bioweapons and stop bioterrorism, something that he has apparently forgotten by this 6th installment as he attempts to channel Nicholas Cage in Leaving Las Vegas, which means that all the characterisation that they put into the man is now gone....at least he looks relatively feasable as a human being now though
Yeah, he looked like a man who had started smuggling melons in his arms.
Piers seemed to me to be a smart and down to earth character, a man who had a slight amount of hero worship over Chris, but wasn't afraid to tell him his opinion which was something that I liked when I was playing through the game and Chris was being an idiot.

Jake is very well characterised, I like him mainly because he feels like an actual human being compared to all of the usual protagonists we get in games who save the world because it's right.
Not for Jake, he has his priorities sorted out, because even if he does save the world, he needs to get paid afterwards, namely because of the fact that you cant buy chinese take out on your reputation....unless you're Wilson Fisk I suppose.

Sherry Birkin was a nice addition to the game because I haven't heard anything about her since Resi 2.

Okay, so I've covered the characters and their storylines, now lets move on to the things that annoyed me, the plot related set pieces, I.E. the point where I was playing as Jake, and the helicopter I was in was getting trashed as was beginning to head towards the ground quicker than a hookers knickers. At which point the guy in the helicopter with me said "Jump to the other chopper!" now then, in a chinook, side by side with another chinook, both of which are level, jumping between one and the other would be DAMN NEAR FUCKING IMPOSSIBLE EVEN IF YOU WERE ON THE FUCKING GROUND AND STATIONARY NOT IN A MOVING HELICOPTER ABOVER A 500 FOOT DROP!

Okay, whilst that is only one example, I remember there being more, but they have obviously been blanked from my mind, thank you for reading this watch for my next review.

In conclusion

Pro's

-The game still had the same gameplay and streamlined controls
-Weapons felt like they did some hefty damage and were actually useful

Cons

-Partners
-Set Pieces
-Certain voice acting segments grate
- Storylines become annoying because of their obviousness

If you liked this you might also like

Resident  Evil 4....because it's better
Half Life 2...It's not even remotely similar but it's far superior to Resident Evil 6

Monday, 29 October 2012

Resident Evil 6 : Leon's Campaign

I remember playing Resident Evil 2 when I was in Primary school one halloween and I vivdly remember not being able to sleep or keep my bowels and urinary tract from staying in a position that wouldn't require that I sit on the toilet for something like 3 days.


 So then, Resident Evil 6, a game where the logo looks like a Giraffe getting a blowjob (Look carefully and you will see it plain as day, and then never be able to unsee it) a game which has a terrific gaming pedigree but will that grandure come out in this game?

In short, sort of.

The long answer is that Leon's campaign is very good in terms of storyline and pacing, going back to the roots of Resident Evil, but the rest of the game (Which will be in my next review) is lackluster, mediocre and slightly annoying.

So then here is the review of Leon and Helena's campaign, the one campaign that actually feels like a survival horror game in a game that is supposed to be a survival horror franchise, I personally feel that Capcom should drop the Resident Evil franchise and start a fresh, namely because I feel that Capcom are flogging a dead horse and should really just start a fresh before their rut gets any deeper.
You play as one of these 2
Leon's campaign feels very smooth and well written (as well as a Capcom game can be written anyway), and plays the tension in the game very well, by doing the same thing that made it great in it's earlier, less convaluted outings into the world of video gaming.

Leon's campaign uses tension very well in this campaign, (Until the graveyard but baby steps here) moving through the game actually feels quite daunting, unlike in Resi 5 where it felt quite easy, and due to the lack of ammo spread around the levels, you actually feel like this is not a 3rd person shooting game, but actually something that you have to SURVIVE.

The usage of zombies however was less expertly handled, not that I am saying that there were too many, but, if they had given me more ammo then it would have been fine, or if they had reduced the amount of zombies to make the game more of a psychological survival horror, then that would have been fine, but leaving you with no ammo, 5 zombies and Leon's slightly chunky 'can-can-kick' was a bowel movement extroadinare.

Now I understand better than most people what the survival horror genre requires of me, it required me to think, conserve ammo, don't get hurt and most importantly, piss myself in a corner if things get too hectic, but not giving us any sign in a boss battle that we aren't meant to try and kill them yet, or we are supposed to do something is not good design work because we spend about 15 minutes trying to hurt the big bastard of the level, only to find out that we were meant to run down an alley instead of wasting all of our ammunition.

I also prefer Helena as a character to Piers, Sheva or Sherry Birkin, namely because of the fact that during my playthroughs of all the numbered resident evil games, and having had a 'friend' along for the ride in those games, Helena was found to be the best companion I have ever had because she NEVER WALKED OUT IN FRONT OF MY FIRING LINE OR GOT IN MY FUCKING WAY.

But I digress, the combat felt very streamlined, the ability to move and shoot at the same time is very nicely handled, as is the ability to do combat roles and sprint, and when you hold the left trigger whilst sprinting you perform a nice slide which you can use to set up your targets in interesting ways.

So, in conclusion, Resident Evil 6: Leon's campaign is an above average shooter but it is let down by some bad design work, not being told what to do or whether a boss fight is an actual boss fight.

In conclusion, Pros and Cons.

Pros

-Good mechanics for shooting, and the movement controls are quite nicely streamlined to make it feel like you are a special agent.
-Weapons handle and feel like real weapons, unlike how weapons have had a tendency to feel when playing other resident evil games

Cons 

-The story isn't exactly stellar, and to be fair I could see the plot twist in Leon's campaign and in terms of Ada from about 25 minutes into the storyline.
-I still maintain that having a partner doesn't exactly help with the whole 'Survival Horror' stuff, because I felt that having a secong person there made all the puzzles (If you could call them that) arbitratry, and the horror element was diminished.

If you liked this game you might also like

-Resident Evil 4
-Splinter Cell Conviction
-Gears of War

Tuesday, 16 October 2012

Game Of Thrones


If you haven't got the first season of Game of Thrones on DVD go and buy it now.

I'm being serious, minimize this post (I won't mind), go out, buy it and watch it...actually close this post because the episodes are about an hour long each and you don't want the electric bill running up that high and I don't want you people bitching at me.

So then, Game of Thrones season 1 is based of the best selling novel "A song of ice and fire" by George R.R. Martin, and details the conflicts, diplomacy and general backstabbing in the land of Westeros and surrounding areas as they vie for power, territory and sex.....And no I am not joking about the sex part.

One of the first things you will notice from the very first episode is that, there are lots of characters, don't worry about keeping up with their names at first, you'll soon start remembering them because each character has a decent amount of screen time and is very well rounded with personality, flaws and great characteristics.

For those of you with some knowledge of England during the Medieval period and era slightly before, Game of Thrones might look slightly familiar, and by slightly familiar, I mean it looks like someone decided to make 'Medieval England the drama', even stuff like "The Wall" which keeps out the White Walkers, reminds me of Hadrians Wall with a Hollywood twist

Apart from the huge assortment of characters, that is not really much of a bad point because the length of the first season alone you will allow you to get used to the different characters and figure out their motivations and what they want to do in their own personal spheres of influence.

The camera work and plot direction are also fantastic as it actually makes you feel rather engaged with what is going on and the plot arcs also draw you in so that the scenarios and scenes don't feel bland or monotonous, which with a cast this big and a place as big as Westeros to put your characters in is always a good thing.

Character development in any series is always crucial, and Game of Thrones is no different, though I imagine that because the series is based off the books, the producers and writers can sigh deeply because it is already written down for them, although I've never read the books so they could have changed most of the back stories for all of the characters and I would be completely unaware.

All in all, Game of Thrones is a fantastic series and one that I would thoroughly recommend anyone who enjoys; Drama, intruige, sex, violence, politcal drama, backstabbing, sex and medieval style dramas.
I would also recommend it to anyone who enjoys watching HBO drama's because from the startling highs of Oz, The Wire, Rome and Deadwood comes another entry to that list.

Final Statement Review 

Pros
-Wide variety of characters
-Believable Motivations
-Interesting plot and character arcs
-Beautiful set designs

Cons
-Too many people at the beginning to really get to grips with unless you are watching it on DVD and it has your full attention
-Certain characters who begin annoying will soon grow to grate quite harshly

If you liked this then you might also like

-Deadwood
-Rome
-The Wire

Saturday, 13 October 2012

Starcraft 2: Wings of Liberty

One of the first games I ever played on the computer (Windows 95 feels like a lifetime ago) was Warcraft 2 Battlenet edition, (something that my parents were slightly pissed off with at the time) Warcraft 2 was a fanastic game, and was probably the reason I got into real time strategy games so much....that and I developed the train of thought to make people do things for me because I know best.


Starcraft 2 is a realtime strategy game in a similar vein to Command and Conquer and Warcraft (Well warcraft is a Blizzard game what do you expect?), which means that your role is that of a general, emperor or angry man with good people skills.

In the story campaign for Wings of Liberity you take the position of Jim Raynor, leader of Raynor's Raiders, a group of freedom fighters who are trying to usurp the leader of the Terran empire, I like to think of them like the Browncoats from Firefly for about 2 minutes, and then I get misty eyed.

So, the controls are fairly simple for any command and conquer or warcraft veteran, you can move the camera using camera using the W.A.S.D. keys, or moving the mouse cursor to the side of the screen, hotkeys take a while to get used to because of the different buildings and soldiers you get and you can zoom in to see the action up close and personal.

Starcraft feels very polished and well developed and all 3 races are well balanced and each has their own unique playing style (see ZERG RUSH!) each with its own personality and little details I.E. the mech drivers who look like metal heads and sound like Arnie.

The Campaign takes place years after the original Starcraft, with the Zerg disappearing into relative obscurity and the Protoss doing their own thing which leaves Raynor to try and overthrow Arcturus Mensk because of their belief that the Dominion is just as bad as the old government that they helped overthrow, pretty much 'meet the new boss, same as the old boss'.
You play as Jim Raynor.
This hunk of manliness
Kerrigan makes her reappearance as the Queen of Blades for the Zerg during one of the early missions which leades Raynor to try and kill her because of what she has done, and you also get to see into Raynor's personality in terms of how he has reacted to all the things that have happened in the first starcraft and all the resulting occurances.

That is to say: Badly.

There isn't much I can say about the plot that won't contain spoilers, but it is a very worthwhile game and will undoubtedly give RTS fans hours of joy playing, I know I always end up coming back to it when I'm on the train or have some free time.

Although having to make a Battlenet username and password as soon as you install the game and having to tell the game that you want to play on your own without the internet on does get tedious after a while if you're like me and don't really like human beings

Final Statement Reviews

Pros
-Very slick and streamlined control system and interface
-The graphics are very nice even on lower settings.
-Very good characters and above average storyline

Cons
-Battlenet pisses me off
-Levels can get samey, but that can be said of any RTS game
-Some characters can be a little over the top 
-BATTLENET!!!!

If you liked this game you might also like

Command and Conquer, pick one any one, personally I recommend Red Alert 2
Warcraft 3
Sins of a Solar Empire

Thursday, 11 October 2012

Hellblazer: Original Sins

John Constantine: the laughing magician, the last of the Newcastle Crew, lead singer of Mucous Membrane, con man and an all around Bastard.
Hellblazer has been one of the best and one of the longest running comic book series that DC has produced, only being beaten by the big 3 (Batman, The big blue boyscout and Wonder Woman), it has had some of the best writing, and is by a large gap definitely one of my favourite comic book series'.

Original Sins is written by Jamie Delano, and chronicles issues 1 to 9 of his (mis)adventures through Thatcherite Englad.

Constantine (Con-stan-TINE, not teen) is a character who speaks very close to my heart, he's British (Always a good start for me) a realist, loner, chain smoker, drinker and a keen user of the silver tongue, all of which make me want to pick up the trades that I have and watch the shit hit the fan.

Original Sins as a trade paperback sums constantine up very well in my opinion, it gets to the heart of the character, it shows you what makes him tick and gives us his first (and also one of his longest lasting) antagonist, Nergel, who shows how adept he is at controlling people, even someone as crafty and as unpredictable as Constantine.

It also shows us what lengths Constantine is willing to go to to save his own skin, and also save others, which can be seen in issues 1+2, with the demise of Gary Lester.

 The artwork and colouring in this trade feel a little dated at the start (though what do you expect it was done in 1988) but it still holds up well, there aren't points when I'm reading it and I start to question the artists mental stability when it comes to anatomy (See this image of Captain America by Rob Liefeld)
The internal monologue that John gives the reader is both witty and darkly cynical, which to be honest, if you don't use those 2 words to describe him then you're not doing it right, but it also gives us a glimpse into his own slightly cracked psyche.

Final review section

Pros
-Interesting and believable characters
-Well rounded story arc's
-Fantastic supporting cast with presonal flaws and foibles
-Great writinga and long lasting artwork that still holds up by todays standards.

Cons
-.....it ends?
-.....it costs money, that's definitely one
-.....you can't have very good sex with it?

If you liked this, you might also like

-Sandman Mystery Theatre
-The Sandman by Neil Gaiman
-Starman, mainly because Jack Knight has the same "I'm not a hero" thing that Constantine does.

Tuesday, 9 October 2012

Sins of a Solar Empire

I have been a huge Real Time Strategy fan since I played Command and Conquer : Red Alert Retaliation on the Playstation 1....which any gaming enthusiast can tell you was far too long ago to remember, since then however I have changed to games like Company of Heroes, the Dawn of War franchise, Medieval 2 total war and Sins of a Solar empire to name just a few.

Sins of a Solar Empire, for those who haven't played it, is a 4X RTS game, it is in the same vein as Civilisation, in that, you are tasked to; EXpand, eXplore, eXploit and eXterminate your enemies, although this particular game is a RTS set in space...which pretty much instantly makes it better in my mind, and also a fair amount quicker.

Unrivalled Scale is quite correct when looking at this game, playing multiplayer against 2 of my friends and a couple of AI players you can have multiple solar systems to travel between and fight over which took a minimum of 5 hours (And this is only because one of my friends and I decided to turn on our other friend and call it a day).

The learning curve for this game is fairly steep, but I found that the small selection of tutorials were more than adequate, and the game let me develop my own tactical thought process for this game instead of trying to do a sort of crash course in strategic theory which would have left most players confused.

Very, VERY steep learning curve in this game.

In most 4X games graphical quality takes a back seat to gameplay, and this is no exception to that general rule, though that doesn't mean that this is by any stretch of the imagination an Ugly game, in fact that is quite far from the truth, as the rendering on the ships and constructs are fantastic, as is the designs of the suns or planets which all have little details that you wouldn't expect from many games.

Due to the expansive nature and extreme size of maps in this game, the use of strategy and tactics is key, I once split my armada in half before sending them to 2 different planets, both of which joined by interspace 'motorway' to a planet I wanted to attack, I chose both fleets and told them to attack as one, allowing me to make a strategic outflanking manoeuvre.

There really isn't much of a story for this game, it feels more like the old Battlefield games, in fact in Sins of a Solar Empire, there isn't actually a story mode, the story can be summed up as 'They all hate each other for arbitrary reasons.'

Final Review

Pros
-Massive Maps
-Allows easy use of tactics
-Great Multiplayer combat

Cons
-No story mode
-Steep Learning Curve
-Give yourself about a day to play a game of this because you will spend shit loads of time on one map without realising

If you enjoy this you may also enjoy- 

-Galactic Civilisation 2
-Dawn of War
-Starcraft 2
-Civilisation 4

Avengers Dissassembled

Everything that has happened in the Marvel Comic's universe for the past few years; the Civil War, House of M, The Superhero registration act, all of these occurances can be traced back to Avengers Dissassembled.



The Plot

I am a huge Brian Michael Bendis fan, not just because he got me into Daredevil, or because he tried to help bring Moon Knight back into the public view, but because of the fact that his stories have an ability to affect me and because of the way that he can humanise even the most intimidating and powerful human/alien being.

If you were to try and summarise this Avengers story in 1 sentence, I think that the best way to describe it is "Scarlet Witch goes crazy, here's how everyone reacts."

And a great deal of respect to Bendis with this because he actually makes characters act believeably in this kind of a situation, where the only point where people actually realise how fragile Wanda Maximoff's mental state is, is when Dr. Stephen Strange (The Sorcerer Supreme of Earth) turns to them and says that 'this is her fault and this is why', especially when he goes through some of Wanda's backstory, some things that even her best friends didn't know, and shows them the harsh truth.

Of course there are big fights in this trade, but I always think that a comic should have a deeper meaning than "Oh look Parallax is on the horizon lets go kick him." and this is one of those comics where if you were to remove all of the fight scenes in the trade, then it would still work as a story, a story where a group of friends are freaking out about what is happening around them, only to be told by the one person they were hoping could stop it all, that one of their closest friends and confidant's had done all this without even realising.

The Art

David Finch is one of my favourite artists, alongside Steve Dillon, Alex Maleev and Leandro Fernández, and the artwork in Avengers Dissassembled is possibly one of the best pieces of art I have ever seen, I found myself becoming more enthralled with the story, not just because of the plot, but also because of Leandro's art work.

Opinion


After having read through the first 2 parts of this review you could make the assumption that I couldn't find anything wrong with this story line...which isn't actually true.

Whilst I am a big fan of Bendis' writing and Fernández's art work, I think that the way that Bendis constructed the story could have done with a greater dealer of suspense compared to the explosions, gunfire and general death that are present almost from the offset.

Fernández's art work was fantastic as always and the fight scenes were masterfully done in regards to how gritty and brutal he made the fighting feel, though his way of making superhero's and superheroines and even villain's seem like they could quite their job and walk into FHM, Maxim or GQ magazine irks me a little.


Final Statement Review

Pros
-Great Art
-Intruiging story line
-Nice plot twists.

Cons

-Every person is a model
-Not very much in the way of suspense or drama

If you enjoy this you may also enjoy -

-Avengers the Initiative.
-House of M
-Daredevil by Brian Michael Bendis and Alex Maleev